WebGL Extensions Database
Complete reference of 38 WebGL extensions
About WebGL Extensions
WebGL extensions provide additional functionality beyond the core WebGL API. They expose hardware capabilities, enable advanced rendering techniques, and provide access to specialized GPU features.
In GPU fingerprinting, the set of available WebGL extensions is a highly distinctive identifier of the graphics hardware, driver version, and browser implementation. Different GPUs and drivers support different extensions, making this a reliable fingerprinting vector.
WebGL Versions: Extensions are categorized by WebGL 1.0 (based on OpenGL ES 2.0) and WebGL 2.0 (based on OpenGL ES 3.0). Some extensions are promoted to core features in WebGL 2.0.
Search WebGL Extensions
Try searching for: "instanced", "texture", "draw buffers", "ANGLE", "EXT"
All WebGL Extensions (38)
| Extension Name | WebGL Version | Description |
|---|---|---|
ANGLE_instanced_arrays
|
WebGL1 | The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object or groups of similar objects multiple times, if they ... |
EXT_blend_minmax
|
WebGL1 | The EXT_blend_minmax extension is part of the WebGL API and extends blending capabilities by adding two new blend equations: the minimum or maximum co... |
EXT_color_buffer_float
|
WebGL2 | The EXT_color_buffer_float extension is part of the WebGL API and adds the ability to render to a variety of floating point formats. Makes seven sized... |
EXT_color_buffer_half_float
|
Both | The EXT_color_buffer_half_float extension is part of the WebGL API and adds the ability to render to 16-bit floating-point color buffers. Provides RGB... |
EXT_disjoint_timer_query
|
WebGL1 | The EXT_disjoint_timer_query extension is part of the WebGL API and provides a way to measure the duration of GL commands without stalling the renderi... |
EXT_float_blend
|
Both | The EXT_float_blend extension is part of the WebGL API and allows blending and draw buffers with 32-bit floating-point components. Automatically enabl... |
EXT_frag_depth
|
WebGL1 | The EXT_frag_depth extension is part of the WebGL API and enables setting a depth value of a fragment from within the fragment shader. Provides the gl... |
EXT_shader_texture_lod
|
WebGL1 | The EXT_shader_texture_lod extension is part of the WebGL API and adds texture functions to GLSL shaders providing explicit control of LOD (Level of D... |
EXT_sRGB
|
WebGL1 | The EXT_sRGB extension is part of the WebGL API and adds sRGB support to textures and framebuffers. Provides constants SRGB_EXT, SRGB_ALPHA_EXT, SRGB8... |
EXT_texture_compression_bptc
|
Both | The EXT_texture_compression_bptc extension is part of the WebGL API and exposes 4 BPTC compressed texture formats (BC7 and BC6H in DirectX). Provides ... |
EXT_texture_compression_rgtc
|
Both | The EXT_texture_compression_rgtc extension is part of the WebGL API and exposes 4 RGTC compressed texture formats. RGTC is a block-based texture compr... |
EXT_texture_filter_anisotropic
|
Both | The EXT_texture_filter_anisotropic extension is part of the WebGL API and exposes two constants for anisotropic filtering (AF). Improves the quality o... |
EXT_texture_norm16
|
WebGL2 | The EXT_texture_norm16 extension is part of the WebGL API and provides 16-bit signed normalized and unsigned normalized formats for textures, renderbu... |
KHR_parallel_shader_compile
|
Both | The KHR_parallel_shader_compile extension is part of the WebGL API and enables non-blocking poll operations for compile/link status. Provides COMPLETI... |
OES_draw_buffers_indexed
|
WebGL2 | The OES_draw_buffers_indexed extension is part of the WebGL API and enables different blend options when writing to multiple color buffers simultaneou... |
OES_element_index_uint
|
WebGL1 | The OES_element_index_uint extension is part of the WebGL API and adds support for gl.UNSIGNED_INT types to drawElements(). This allows using 32-bit u... |
OES_fbo_render_mipmap
|
WebGL1 | The OES_fbo_render_mipmap extension is part of the WebGL API and makes it possible to attach any level of a texture to a framebuffer object for render... |
OES_standard_derivatives
|
WebGL1 | The OES_standard_derivatives extension is part of the WebGL API and adds the GLSL derivative functions dFdx, dFdy, and fwidth to fragment shaders. The... |
OES_texture_float
|
WebGL1 | The OES_texture_float extension is part of the WebGL API and exposes floating-point pixel types for textures. The type parameter of texImage2D() and t... |
OES_texture_float_linear
|
WebGL1 | The OES_texture_float_linear extension is part of the WebGL API and allows LINEAR and LINEAR_MIPMAP_* magnification/minification filters to be used wi... |
OES_texture_half_float
|
WebGL1 | The OES_texture_half_float extension is part of the WebGL API and adds texture formats with 16-bit (half float) and 32-bit floating-point components. ... |
OES_texture_half_float_linear
|
WebGL1 | The OES_texture_half_float_linear extension is part of the WebGL API and allows LINEAR and LINEAR_MIPMAP_* magnification/minification filters to be us... |
OES_vertex_array_object
|
WebGL1 | The OES_vertex_array_object extension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. Provide... |
OVR_multiview2
|
WebGL2 | The OVR_multiview2 extension is part of the WebGL API and adds support for rendering into multiple views simultaneously, especially useful for VR/WebX... |
WEBGL_blend_func_extended
|
Both | The WEBGL_blend_func_extended extension is part of the WebGL API and provides extended blending capabilities with dual-source blending. Enables advanc... |
WEBGL_color_buffer_float
|
WebGL1 | The WEBGL_color_buffer_float extension is part of the WebGL API and adds the ability to render to 32-bit floating-point color buffers. Provides RGBA32... |
WEBGL_compressed_texture_astc
|
Both | The WEBGL_compressed_texture_astc extension is part of the WebGL API and exposes ASTC (Adaptive Scalable Texture Compression) compressed texture forma... |
WEBGL_compressed_texture_etc
|
Both | The WEBGL_compressed_texture_etc extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats. Provides formats like COMPRESSE... |
WEBGL_compressed_texture_etc1
|
Both | The WEBGL_compressed_texture_etc1 extension is part of the WebGL API and exposes the ETC1 compressed texture format. Provides COMPRESSED_RGB_ETC1_WEBG... |
WEBGL_compressed_texture_pvrtc
|
Both | The WEBGL_compressed_texture_pvrtc extension is part of the WebGL API and exposes four PVRTC compressed texture formats. Provides COMPRESSED_RGB_PVRTC... |
WEBGL_compressed_texture_s3tc
|
Both | The WEBGL_compressed_texture_s3tc extension is part of the WebGL API and exposes four S3TC compressed texture formats. S3TC is a group of texture comp... |
WEBGL_compressed_texture_s3tc_srgb
|
Both | The WEBGL_compressed_texture_s3tc_srgb extension is part of the WebGL API and exposes four S3TC compressed texture formats for the sRGB colorspace. Pr... |
WEBGL_debug_renderer_info
|
Both | The WEBGL_debug_renderer_info extension is part of the WebGL API and exposes two constants with information about the GPU: UNMASKED_VENDOR_WEBGL retur... |
WEBGL_debug_shaders
|
Both | The WEBGL_debug_shaders extension is part of the WebGL API and exposes the getTranslatedShaderSource() method which returns translated shader source c... |
WEBGL_depth_texture
|
WebGL1 | The WEBGL_depth_texture extension is part of the WebGL API and defines 2D depth and depth-stencil textures. Adds the UNSIGNED_INT_24_8_WEBGL constant ... |
WEBGL_draw_buffers
|
WebGL1 | The WEBGL_draw_buffers extension is part of the WebGL API and enables a fragment shader to write to several textures, useful for deferred shading and ... |
WEBGL_lose_context
|
Both | The WEBGL_lose_context extension is part of the WebGL API and exposes functions to simulate losing and restoring a WebGLRenderingContext. Use loseCont... |
WEBGL_multi_draw
|
Both | The WEBGL_multi_draw extension is part of the WebGL API and allows rendering more than one primitive with a single function call. Provides multiDrawAr... |
WebGL 1.0 Extensions: Required for features not in core API (instancing, multiple render targets, etc.)
WebGL 2.0 Extensions: Many WebGL 1.0 extensions are built into WebGL 2.0 core. WebGL 2.0 extensions add advanced features like floating-point rendering, timer queries, and parallel shader compilation.
Promoted Features: ANGLE_instanced_arrays, WEBGL_draw_buffers, OES_vertex_array_object, OES_standard_derivatives, and others are core features in WebGL 2.0.