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WEBGL_debug_shaders

WebGL Extension

Both Fingerprinting Signal
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What is WEBGL_debug_shaders?

The WEBGL_debug_shaders extension is part of the WebGL API and exposes the getTranslatedShaderSource() method which returns translated shader source code as compiled by the ANGLE layer. Useful for debugging GLSL shaders, but is restricted to privileged contexts and disabled in most browsers for security/privacy reasons. Available in both WebGL1 and WebGL2, but typically not accessible.

Read MDN Documentation

Browser Support

Checking Extension Support
This extension is part of the Both specification. Browser support varies based on:
  • Graphics card model and capabilities
  • GPU driver version
  • Browser version and vendor
  • Operating system

Usage in Web Scraping & Anti-Bot Bypass

Modern anti-bot systems verify WebGL extensions to detect automated browsers. Mismatches between GPU hardware and available extensions are strong bot signals.

What Anti-Bot Systems Check:
  • Extension availability: Does the reported GPU support these extensions?
  • Extension combinations: Are the extensions typical for this GPU model?
  • Consistency checks: Do reported extensions match other GPU signals?
  • Missing extensions: Are expected extensions for this GPU absent?
Scrapfly's Anti-Scraping Protection (ASP)
Scrapfly automatically manages WebGL fingerprint consistency, ensuring all extensions match the emulated GPU profile. This prevents detection by anti-bot systems that verify WebGL data.
Learn About ASP Bypass

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Discover all WebGL extensions, WebGPU features, and GPU information exposed by your browser.

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