EXT_texture_filter_anisotropic
WebGL Extension
What is EXT_texture_filter_anisotropic?
The EXT_texture_filter_anisotropic extension is part of the WebGL API and exposes two constants for anisotropic filtering (AF). Improves the quality of mipmapped texture access when viewing textured primitives at oblique angles. Provides MAX_TEXTURE_MAX_ANISOTROPY_EXT and TEXTURE_MAX_ANISOTROPY_EXT constants. Available in both WebGL1 and WebGL2.
Read MDN DocumentationBrowser Support
- Graphics card model and capabilities
- GPU driver version
- Browser version and vendor
- Operating system
Usage in Web Scraping & Anti-Bot Bypass
Modern anti-bot systems verify WebGL extensions to detect automated browsers. Mismatches between GPU hardware and available extensions are strong bot signals.
What Anti-Bot Systems Check:
- Extension availability: Does the reported GPU support these extensions?
- Extension combinations: Are the extensions typical for this GPU model?
- Consistency checks: Do reported extensions match other GPU signals?
- Missing extensions: Are expected extensions for this GPU absent?
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