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ANGLE_instanced_arrays

WebGL Extension

WebGL1 Fingerprinting Signal
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What is ANGLE_instanced_arrays?

The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object or groups of similar objects multiple times, if they share the same vertex data, primitive count and type. Instancing helps with drawing objects like trees, grass, or a large number of objects in a scene. Use drawArraysInstancedANGLE() and drawElementsInstancedANGLE() methods. Available in WebGL1; in WebGL2, this functionality is built-in by default.

Read MDN Documentation

Browser Support

Checking Extension Support
This extension is part of the WebGL1 specification. Browser support varies based on:
  • Graphics card model and capabilities
  • GPU driver version
  • Browser version and vendor
  • Operating system

Usage in Web Scraping & Anti-Bot Bypass

Modern anti-bot systems verify WebGL extensions to detect automated browsers. Mismatches between GPU hardware and available extensions are strong bot signals.

What Anti-Bot Systems Check:
  • Extension availability: Does the reported GPU support these extensions?
  • Extension combinations: Are the extensions typical for this GPU model?
  • Consistency checks: Do reported extensions match other GPU signals?
  • Missing extensions: Are expected extensions for this GPU absent?
Scrapfly's Anti-Scraping Protection (ASP)
Scrapfly automatically manages WebGL fingerprint consistency, ensuring all extensions match the emulated GPU profile. This prevents detection by anti-bot systems that verify WebGL data.
Learn About ASP Bypass

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